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Economic Research



The Economic Research Tables will influence game play in a number of ways, (see Kondratiev wave).


Level 1

Cost: 50 EP's (If the player has one or more University Units the cost is only 15 EP's)

Benefits:

1) One Positive Political Point granted every turn at the beginning of phase 8.

2) 1% Growth Percentage (GP) per territory controlled.

3) Produce, Steel, Gold and Oil Tables are now available to the player with met conditions.

Pitfalls:

1) Must spend EP's for use of Produce, Steel, Gold and Oil Tables.



Level 2

Cost: 50 EP's (If the player has two or more University Units the cost is only 15 EP's)

Benefits:

1) Two Positive Political Points granted every turn at the beginning of phase 8.

2) 2% Growth Percentage (GP) per territory controlled.

3) Produce, Steel, Gold and Oil Tables are now available to the player with a +1 added to the die roll, plus any +PP added and/or other bonuses.

Pitfalls:

1) Must spend EP's for use of Produce, Steel, Gold and Oil Tables.



Level 3

Cost: 50 EP's (If the player has three or more University Units the cost is only 15 EP's)

Benefits:

1) Three Positive Political Points granted every turn at the beginning of phase 8.

2) 3% Growth Percentage (GP) per territory controlled.

3) Produce, Steel, Gold and Oil Tables are now available to the player with a +2 added to the die roll, plus any +PP added and/or other bonuses.

Pitfalls:

1)Must spend EP's for use of Produce, Steel, Gold and Oil Tables.


Level 4

Cost: 50 EP's (If the player has four or more University Units the cost is only 15 EP's)

Benefits:

1) Four Positive Political Points granted every turn at the beginning of phase 8.

2) 4% Growth Percentage (GP) per territory controlled.

3) Produce, Steel, Gold and Oil Tables are now available to the player with a +3 added to the die, plus any +PP added and/or other bonuses.

Pitfalls:

1) Must spend EP's for use of Produce, Steel, Gold and Oil Tables.


Level 5

Cost: 50 EP's (If the player has five or more University Units the cost is only 15 EP's)

Benefits:

1) Five Positive Political Points granted every turn at the beginning of phase 8.

2) 5% Growth Percentage (GP) per territory controlled.

3) Produce Table is now available to the player with a +4 added to the die, plus any +PP added and/or other bonuses.

Pitfalls:

1) Must spend EP's for use of Produce, Steel, Gold and Oil Tables.


Level 6

Cost: 50 EP's (If the player has six or more University Units the cost is only 15 EP's)

Benefits:

1) Six Positive Political Points granted every turn at the beginning of phase 8.

2) 6% Growth Percentage (GP) per territory controlled.

3) Steel Table is now available to the player with a +4 added to the die, plus any +PP added and/or other bonuses.

4) No longer have to spend EP's for use of Produce and Steel Tables.

Pitfalls:

1) Must spend EP's for use of Gold and Oil Tables.


Level 7

Cost: 50 EP's (If the player has seven or more University Units the cost is only 15 EP's)

Benefits:

1) Seven Positive Political Points granted every turn at the beginning of phase 8.

2) 7% Growth Percentage (GP) per territory controlled.

3) Gold Table is now available to the player with a +4 added to the die, plus any +PP added and/or other bonuses.

4) No longer have to spend 20 EP's for use of Gold Table need only spend 10 EP's.

Pitfalls:

1) Must spend EP's for use of Oil Table.



Level 8

Cost: 50 EP's (If the player has eight or more University Units the cost is only 15 EP's)

Benefits:

1) Eight Positive Political Points granted every turn at the beginning of phase 8.

2) 8% Growth Percentage (GP) per territory controlled.

3) Produce, Steel, and Gold Tables are now available to the player with a +5 added to the die, plus any +PP added and/or other bonuses.

Pitfalls:

1) Must spend EP's for use of Oil Table.


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