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Military Research




Level 1

Cost: 50 EP's (If the player has one or more University Units the cost is only 15 EP's)

Benefits:

1) One Positive Political Point granted every turn at the beginning of phase 8.

2) Intelligence Operations Chart is now open to the player.

3) The player may sponsor Sponsored Foreign Aid.

Pitfalls:

1) Must spend Political Points (PP's) for use of the Intelligence Operations Chart.



Level 2

Cost: 50 EP's (If the player has two or more University Units the cost is only 15 EP's)

Benefits:

1) Two Positive Political Points granted every turn at the beginning of phase 8.

2) Armor Units gain a +1 to movement, the new Movement Factor is now 3.

3) Infantry Units (not SFA) receive an increase in Cargo/Tonnage capacities of +1 Making their new Cargo/Tonnage value at 1/2.

Pitfalls:

1) Must spend Political Points (PP's) for use of the Intelligence Operations Chart.



Level 3

Cost: 50 EP's (If the player has three or more University Units the cost is only 15 EP's)

Benefits:

1) Three Positive Political Points granted every turn at the beginning of phase 8.

2) Sea-Transport Units gain a +1 to attack, the new Attack Factor is now 1.

3) SFA Infantry Units receive an increase in Cargo/Tonnage capacities of +1 Making their new Cargo/Tonnage value at 1/2.

Pitfalls:

1) Must spend Political Points (PP's) for use of the Intelligence Operations Chart.


Level 4

Cost: 50 EP's (If the player has four or more University Units the cost is only 15 EP's)

Benefits:

1) Four Positive Political Points granted every turn at the beginning of phase 8.

2) Armor Units gain a +2 to movement, the new Movement Factor is now 4.

3) Armor Units receive an increase in Cargo capacities of +1 Making their new Cargo/Tonnage value at 1/4. Tonnage does not change. Armor Units may now utilize Anti-Aircraft and Bombardment.

4) Air-Transport Units gain a +1 to attack, the new Attack Factor is now 1.

Pitfalls:

1) Must spend Political Points (PP's) for use of the Intelligence Operations Chart.


Level 5

Cost: 50 EP's (If the player has five or more University Units the cost is only 15 EP's)

Benefits:

1) Five Positive Political Points granted every turn at the beginning of phase 8.

2) Infantry Units (not SFA) gain a +1 to movement, the new Movement Factor is now 2.

3) Missiles are now available, receive one Positive Political Point Per Missile Unit.

Pitfalls:

1) Must spend Political Points (PP's) for use of the Intelligence Operations Chart.


Level 6

Cost: 50 EP's (If the player has six or more University Units the cost is only 15 EP's)

Benefits:

1) Six Positive Political Points granted every turn at the beginning of phase 8.

2) Infantry Units (not SFA) gain a +1 to attack, the new Attacking Factor is now 2.

3) Infantry Units (not SFA) may make air jumps from Air-Transport Units,(Paratroopers).

4) Missile optional payloads become available at L6 TR with six University Units.

Pitfalls:

1) Must spend Political Points (PP's) for use of the Intelligence Operations Chart.


Level 7

Cost: 50 EP's (If the player has seven or more University Units the cost is only 15 EP's)

Benefits:

1) Seven Positive Political Points granted every turn at the beginning of phase 8.

2) Sea-Transport Units gain a +2 to attack, the new Attack Factor is now 2.

3) Air-Transport Units gain a +2 to attack, the new Attack Factor is now 2.

4) Missiles can now function as Surface to Air weapons and may fire on another player's movement phase at Air-Transport, other Missiles or Sea-Transport Units, available at L7 TR and seven University Units.

5) Missiles may be launched into orbit and hit anywhere on the board the player wishes, available at L7 TR and seven University Units.

Pitfalls:

1) Must spend Political Points (PP's) for use of the Intelligence Operations Chart.



Level 8

Cost: 50 EP's (If the player has eight or more University Units the cost is only 15 EP's)

Benefits:

1) Eight Positive Political Points granted every turn at the beginning of phase 8.

2) Missiles may be launched from orbit with L8 TR and eight University Units.

3) Missiles gain +1 to Cargo, the new Cargo/Tonnage is now 1/2.

4) Sea-Transport may attack shore lines as though the are in that territory.

Pitfalls:

1) Must spend Political Points (PP's) for use of the Intelligence Operations Chart.


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